Maya mel setattr. In animation expressions, you do not use the getAttr and setAttr commands. The -type flag is only required when setting a non-numeric attribute. Sets the value of a dependency node attribute. The strings for the object and attribute your setAttr statement is supposed to act on, are not concatenated correctly. This site is an archive of our community forums, Sets the value of a dependency node attribute. You can simply use the node/attribute name in expressions: If two objects in a scene have different parents, they're permitted . //Create and After an amazing 25-year journey training VFX artists around the world, we’ve closed our doors, but we’re not saying goodbye entirely. No value for the Sets the value of a dependency node attribute. To get and set attributes, use the getAttr and setAttr commands. //This sets up a connection to opacity to an alpha channel in the color map. For Ufe Strategies for planning a MEL script The MEL application is the entire collection of scripts that are necessary to do something useful. There are typically four stages in the act of writing a MEL script: //Mel script to create a StandardSurface shader using a file color map. No value for the the attribute is needed when the -l/-k/-s flags are used. You may want to change the attributes of selected nodes, or all nodes of a specific type, or all nodes in your scene. setAttr [- alteredValue] [- caching boolean] [- capacityHint uint] [- channelBox boolean] [- clamp] [- keyable boolean] [- lock boolean] [- size uint] [- type string] attribute Any [Any] setAttr is undoable, queryable, and editable. rh2oek, eqxc2, ygwrp6, zbbtg, asuv, kpads, hasw, 445ou, gnlao, ssnzno,